Create custom graphic overlays for the scoreboard
Guppyi scoreboard GUI (Graphical User Interface) or user interface consists of various buttons that display graphics and information when clicked. Each button layer can be designed freely.
Buttons and layers a short overview
Creating your own layouts
Custom graphic overlays
Guppyi scoreboard GUI (Graphical User Interface) or user interface consists of various buttons that display graphics and information when clicked. Each button layer can be designed freely. Some buttons show the same layer as the yellow, yellow-red and red card buttons. Here is an overview of the editable layers / graphics and the associated button:
Small = Display of the score, the team name, the club logo or the club name and the playing time
Fullscreen = Display of the score, the teams, the club logo, club name and the game time in full screen
Lineup = Here the game formation is displayed
Team = Home Team / Guest Team = clicking on it the team line up, club name and club logo will be displayed
Player = information about the player is shown here (name and player photo)
stats = Statistics Grafikoverlay = Display club logos, name of clubs, score and scorers with minutes
stats full = statistik fullscreen graphics= Display club logos, name of clubs, score, scorers with minutes and highlights and cards
Karten = Insertion of the card (yellow card / yellow-red card / red card), the club and the name of the player
substitution = Name of the player leaving the game and the name of the substitute, club colors and club logo
Highlight = Display of the highlight, name of the club and the club logo
Text = Display of a text that is freely editable during the game and is displayed
Advertisement = For each created advertisement a button appears here
Hier ist eine Übersicht welche Button welchen Layer anzeigt.
Übersicht der einzelnen Elemente eines Layers
1. SoccerFootball_freetext
der Layer besteht aus einem Text Element welches in der Position, Schriffarbe, Schriftgrösse, Schriftart und Ausrichtung verändert werden
2. SoccerFootball_lineup
dieser Layer besteht nur aus einem Hintergrundbild worauf dann die Spieler Positionen angezeigt wird
3. SoccerFootball_gameclock_full
folende Elemente können angezeigt werden: guest/home_team_score = Anzeige der Tore, Seperator Text = Doppelpunkt ( 1 : 1 ), sponsor, time, over_time, home / guest Team Logo, home / guest Team color, home / guest Team Name, overtime Background und Background